Via G. Marconi, 7 - 60010 - Castelleone di Suasa (AN) - Tel. 071 966117

Single Blog Title

This is a single blog caption
29 lug

metro-2033-i-last-light-kartich-rase-dilologicalelly-s-1

Metro 2033 and Last Light: A Brief Review of the Dilogy

Once upon a time, on the distant 2005, the young writer Dmitry Alekseevich Glukhovsky wrote his first post-apocalyptic novel, which has become a starting point in creating the already cult series of books, and subsequently the popular game adaptation of books-Metro 2033 and Last: Last Light, still.

But this was far from right away. Early buildings and shows did not cause an audience of a wide response: many mechanics were outdated, and the players had a direct competitor of the metro before their eyes – a series of games “S.T.A.L.K.E.R.”, The first -person shooter in the world of the Chernobyl alienation zone in the genre of Survival Horror. At the time of the creation of the game, Stalker already managed to win the hearts of millions of gamers and show the imperfect, but the example of how the first -person shooter in such a setting should look like in the point of view of the gamed design, the system of pumping weapons and equipment and the creation of a “living” game world. 4A Games studios had to think about how to interest a potential audience. Looking ahead, it is worth saying that they succeeded: the natives of the GSC Game World, who, after the studio closed to the team of the creators of the metro, managed to find the key to the heart of the gamers and force them to love their creation, not inferior to their direct competitor.

Metro 2033

Metro 2033, no https://nonukcasinosites.co.uk/no-verification-betting-sites/ matter how ironic it sounds, I saw light back in 2010, and an updated edition with improved graphics was released in 2014. The game was adopted by the game community quite positively, which is proved by its highly high score of 81 points on methasritic. To my shame, I mastered the game only now due to the lack of interest in it earlier. However, this was a clear omission of my youth. We’ll figure out in order of how this game is clinging to such unusual? Personally, she hooked me primarily by the undisguised story of the story: as a person who did not read Glukhovsky’s novels, it is important for me that in the process of passing I did not have to study the ENT game in parallel and delve into addition to what is happening in the game. The plot is essentially linear and does not indulge us with an abundance of ways to solve the current situation, since the game is mainly a corridor type and the path to passing any location is always the only one, only a way can differ, but more on that later. The only example of the variability of the plot of the metro is its ending: your certain actions in the game should lead to a particular ending, or you will destroy the black nest, or you will figure out the fact that this is not necessary and then you will cancel the launch of the missiles on their hive. However, in the first part, these actions are not even emphasized when in the “Ray of Hopes” such actions are noted by white glare during their commission. In any case, no matter what end you get in the first part, in the second – according to the canon of the book, you still destroy the hive of the Blacks, even if you did not do this.

Regarding modernization of weapons, then for 2010, the variety of pumping was far from advanced: in the same stalker: the name of Pripyat could be much more variable to pump his weapons at the same cardan for a couple of bottles of forty -degree and make the body kit the necessary for you. The maximum that can be obtained in the 2033 Redux metro is several types of muffler, butt, an enlarged horn, 3-4 sights and a laser sight for firing from the hip. Things are a little better with the assortment of weapons: there are more than a dozen weapons in the game, including two types of grenades and throwing knives suitable for lovers of stealth passes.

For me personally, an important advantage of the game was the opportunity to go in levels in stealth mode. I am a fan of the inconspicuous style of the game since the MGS series and never missed the opportunity in other games to pass them as secretly as possible, without creating unnecessary noise. It is important to emphasize that the game does not oblige us to interfere with the shootings or, on the contrary, only avoid contact with enemies (although you can get separate Achivka for this) – the choice remains with the player and decide for him. I, in turn, did not deprive myself of the possibility of secretive murders of opponents where it was possible, nevertheless, just pass by everyone, leaving them alive, this is a little not my play style :)

Environmental of locations: what, and the developers paid enough attention to the left -handed for the left -handed environment that the environment at the levels could be the oppressive and terrible atmosphere of the metro. I would like to study locations, and, despite its predominant corridor, in some places, there is where to walk around, open the doors, study the “scenery” that do not carry any plot significance, but attractive as an addition to the general picture. At red stations, you can see the corresponding symbolism of their ideology, posters, flags;At the Hansa stations, extensive markets of various goods are located, emphasizing the peculiarity of this caste – a trade orientation. Periodic exits to the surface add variety and allow you not to get tired of the same picture of the gloomy metro, which accompanies us the whole game. Locations on the surface are a “sip of fresh air”, which does not allow the player to get bored: at our disposal many houses with which you can interact by studying them from the inside, whether it is an ordinary high-rise building with traces of the former civilization in once residential apartments, whether it is a library with their broken racks and scattered by time books, whether it was an old church, in which the warriors were founded inSparta, with crackled frescoes and worn icons – a similar design creates the very atmosphere of post -apocalypse, which the developers sought. Together, this gives the player to feel the conditions in which residents of the subway have to exist.

Leave a Reply